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Godot Specifics

NOTE: Godot support is currently fairly barebones and to be considered experimental. It seems to work pretty well, but it requires some amount of manual setup before using.

  • Build the TinkState project.
  • Find the Nadako.TinkState.dll and Nadako.TinkState.Godot.dll assemblies in the corresponding projects/*/bin subfolders.
  • Copy the assemblies somewhere in your project.
  • Add references to the assemblies to your Godot C# project

    csproj entries example (click me)

    <ItemGroup>
      <Reference Include="Nadako.TinkState.dll">
        <HintPath>Nadako.TinkState.dll</HintPath>
      </Reference>
      <Reference Include="Nadako.TinkState.Godot.dll">
        <HintPath>Nadako.TinkState.Godot.dll</HintPath>
      </Reference>
    </ItemGroup>
    

  • Copy the projects/TinkState-Godot/godot-script/TinkStateBatchScheduler.cs script into your Godot project.
  • Add the TinkStateBatchScheduler script to your project's autoload list in Project Settings->Autoload.
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