spine
attachments | |
utils | |
vertexeffects | |
Animation | A simple container for a list of timelines and a name. |
AnimationState | Applies animations over time, queues animations for later playback, mixes (crossfading) between animations, and applies multiple animations on top of each other (layering). |
AnimationStateData | Stores mix (crossfade) durations to be applied when |
AnimationStateListener | The interface to implement for receiving |
AtlasAttachmentLoader | An |
AttachmentTimeline | Changes a slot's |
BlendMode | Determines how images are blended with existing pixels when drawn. |
Bone | Stores a bone's current pose. |
BoneData | Stores the setup pose for a |
ColorTimeline | Changes a slot's |
ConstraintData | The base class for all constraint datas. |
CurveTimeline | The base class for timelines that use interpolation between key frame values. |
DeformTimeline | Changes a slot's |
DrawOrderTimeline | Changes a skeleton's |
Event | Stores the current pose values for an {@link Event}. |
EventData | Stores the setup pose values for an {@link Event}. |
EventTimeline | Fires an |
FakeTexture | |
IkConstraint | Stores the current pose for an IK constraint. An IK constraint adjusts the rotation of 1 or 2 constrained bones so the tip of the last bone is as close to the target bone as possible. |
IkConstraintData | Stores the setup pose for an {@link IkConstraint}. See IK constraints in the Spine User Guide. |
IkConstraintTimeline | Changes an IK constraint's |
MixBlend | Controls how a timeline value is mixed with the setup pose value or current pose value when a timeline's |
MixDirection | Indicates whether a timeline's |
PathConstraint | Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the constrained bones so they follow a {@link PathAttachment}. |
PathConstraintData | Stores the setup pose for a {@link PathConstraint}. |
PathConstraintMixTimeline | Changes a transform constraint's |
PathConstraintPositionTimeline | Changes a path constraint's |
PathConstraintSpacingTimeline | Changes a path constraint's |
PositionMode | Controls how the first bone is positioned along the path. |
RotateMode | Controls how bones are rotated, translated, and scaled to match the path. |
RotateTimeline | Changes a bone's local |
ScaleTimeline | Changes a bone's local |
ShearTimeline | Changes a bone's local |
Skeleton | Stores the current pose for a skeleton. |
SkeletonBinary | Loads skeleton data in the Spine binary format. |
SkeletonBounds | Collects each visible {@link BoundingBoxAttachment} and computes the world vertices for its polygon. The polygon vertices are provided along with convenience methods for doing hit detection. |
SkeletonClipping | |
SkeletonData | Stores the setup pose and all of the stateless data for a skeleton. |
SkeletonJson | Loads skeleton data in the Spine JSON format. |
Skin | Stores attachments by slot index and attachment name. |
SkinEntry | Stores an entry in the skin consisting of the slot index, name, and attachment |
Slot | Stores a slot's current pose. Slots organize attachments for |
SlotData | Stores the setup pose for a |
SpacingMode | Controls how bones after the first bone are positioned along the path. |
Texture | |
TextureAtlas | |
TextureAtlasPage | |
TextureAtlasRegion | |
TextureFilter | |
TextureRegion | |
TextureWrap | |
Timeline | The interface for all timelines. |
TrackEntry | Stores settings and other state for the playback of an animation on an |
TransformConstraint | Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained bones to match that of the target bone. |
TransformConstraintData | Stores the setup pose for a {@link TransformConstraint}. |
TransformConstraintTimeline | Changes a transform constraint's |
TransformMode | Determines how a bone inherits world transforms from parent bones. |
TranslateTimeline | |
Triangulator | |
TwoColorTimeline | Changes a slot's |
Updatable | The interface for items updated by {@link Skeleton#updateWorldTransform()}. |
VertexEffect |