Changes a slot's Slot.deform to deform a VertexAttachment.

Constructor

new(frameCount:Int)

Variables

attachment:VertexAttachment

The attachment that will be deformed.

finalframeVertices:Array<Array<Float>>

The vertices for each key frame.

finalframes:Array<Float>

The time in seconds for each key frame.

slotIndex:Int

The index of the slot in Skeleton.slots that will be changed.

Methods

setFrame(frameIndex:Int, time:Float, vertices:Array<Float>):Void

Sets the time in seconds and the vertices for the specified key frame.

Parameters:

vertices

Vertex positions for an unweighted VertexAttachment, or deform offsets if it has weights.

Inherited Variables

Inherited Methods

Defined by CurveTimeline

getCurvePercent(frameIndex:Int, percent:Float):Float

Returns the interpolated percentage for the specified key frame and linear percentage.

getCurveType(frameIndex:Int):Int

Returns the interpolation type for the specified key frame.

Returns:

Linear is 0, stepped is 1, Bezier is 2.

getFrameCount():Int

The number of key frames for this timeline.

setCurve(frameIndex:Int, cx1:Float, cy1:Float, cx2:Float, cy2:Float):Void

Sets the specified key frame to Bezier interpolation. cx1 and cx2 are from 0 to 1, representing the percent of time between the two key frames. cy1 and cy2 are the percent of the difference between the key frame's values.

setLinear(frameIndex:Int):Void

Sets the specified key frame to linear interpolation.

setStepped(frameIndex:Int):Void

Sets the specified key frame to stepped interpolation.