Changes a skeleton's Skeleton.drawOrder
.
Constructor
Variables
Methods
apply(skeleton:Skeleton, lastTime:Float, time:Float, firedEvents:Array<Event>, alpha:Float, blend:MixBlend, direction:MixDirection):Void
setFrame(frameIndex:Int, time:Float, drawOrder:Null<Array<Int>>):Void
Sets the time in seconds and the draw order for the specified key frame.
Parameters:
drawOrder | For each slot in |
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