Fires an Event when specific animation times are reached.
Event
new(frameCount:Int)
finalevents:Array<Event>
The event for each key frame.
finalframes:Array<Float>
The time in seconds for each key frame.
apply(skeleton:Skeleton, lastTime:Float, time:Float, firedEvents:Array<Event>, alpha:Float, blend:MixBlend, direction:MixDirection):Void
Fires events for frames > lastTime and <= time.
lastTime
time
getFrameCount():Int
The number of key frames for this timeline.
getPropertyId():Int
setFrame(frameIndex:Int, event:Event):Void
Sets the time in seconds and the event for the specified key frame.