Changes a bone's local Bone.x and Bone.y

Static variables

@:value(3)staticfinalinlineread onlyENTRIES:Int = 3

@:value(-3)staticfinalinlineread onlyPREV_TIME:Int = -3

@:value(-2)staticfinalinlineread onlyPREV_X:Int = -2

@:value(-1)staticfinalinlineread onlyPREV_Y:Int = -1

@:value(1)staticfinalinlineread onlyX:Int = 1

@:value(2)staticfinalinlineread onlyY:Int = 2

Constructor

new(frameCount:Int)

Variables

boneIndex:Int

The index of the bone in Skeleton.bones that will be changed.

finalframes:Array<Float>

The time in seconds, x, and y values for each key frame.

Methods

setFrame(frameIndex:Int, time:Float, x:Float, y:Float):Void

Sets the time in seconds, x, and y values for the specified key frame.

Inherited Variables

Inherited Methods

Defined by CurveTimeline

getCurvePercent(frameIndex:Int, percent:Float):Float

Returns the interpolated percentage for the specified key frame and linear percentage.

getCurveType(frameIndex:Int):Int

Returns the interpolation type for the specified key frame.

Returns:

Linear is 0, stepped is 1, Bezier is 2.

getFrameCount():Int

The number of key frames for this timeline.

setCurve(frameIndex:Int, cx1:Float, cy1:Float, cx2:Float, cy2:Float):Void

Sets the specified key frame to Bezier interpolation. cx1 and cx2 are from 0 to 1, representing the percent of time between the two key frames. cy1 and cy2 are the percent of the difference between the key frame's values.

setLinear(frameIndex:Int):Void

Sets the specified key frame to linear interpolation.

setStepped(frameIndex:Int):Void

Sets the specified key frame to stepped interpolation.