Action_AttackMove ():Void
Action_AttackUnit ():Void
Action_Buyback ():Void
Action_ClearActions ():Void
Action_DropItem ():Void
Action_LevelAbility ():Void
Action_MoveToLocation ():Void
Action_MoveToUnit ():Void
Action_PickUpItem ():Void
Action_PickUpRune ():Void
Action_PurchaseItem (item:ItemName):ItemPurchaseResult
Action_SellItem ():Void
Action_UseAbility (ability:Ability):Void
Action_UseAbilityOnEntity (ability:Ability, entity:Unit):Void
Action_UseAbilityOnLocation (ability:Ability, location:Location):Void
Action_UseAbilityOnTree (ability:Ability, tree:Unit):Void
CanBeSeen ():Bool
DistanceFromFountain ():Void
DistanceFromSecretShop ():Void
DistanceFromSideShop ():Void
FindAoELocation ():Void
GetAbilityByName (name:String):Ability
GetActiveMode ():BotMode
GetActiveModeDesire ():Float
GetActualDamage ():Void
GetAssignedLane ():Void
GetAttackTarget ():Unit
GetCourierValue ():Void
GetDifficulty ():Difficulty
GetEstimatedDamageToTarget ():Float
GetExtrapolatedLocation ():Void
GetFacing ():Void
GetGold ():Int
GetGroundHeight ():Void
GetHealth ():Int
GetItemInSlot ():Void
GetLastSeenLocation ():Void
GetLocation ():Location
GetMana ():Int
GetMaxHealth ():Int
GetMaxMana ():Int
GetMovementDirectionStability ():Void
GetNearbyCreeps ():Table<Int, Unit>
GetNearbyHeroes ():Table<Int, Unit>
GetNearbyTowers ():Table<Int, Unit>
GetNextItemPurchaseValue ():Int
GetPlayer ():Void
GetRespawnTime ():Void
GetSlowDuration ():Void
GetStashValue ():Void
GetStunDuration ():Void
GetTarget ():Null<Unit>
GetTimeSinceLastSeen ():Void
GetUnitName ():String
GetVelocity ():Void
HasBlink ():Void
HasBuyback ():Void
HasInvisibility ():Void
HasMinistunOnAttack ():Void
HasScepter ():Bool
HasSilence ():Void
IsAlive ():Bool
IsAttackImmune ():Bool
IsBlind ():Bool
IsBlockDisabled ():Bool
IsBuilding ():Bool
IsChanneling ():Bool
IsCreep ():Bool
IsDisarmed ():Bool
IsDominated ():Bool
IsEvadeDisabled ():Bool
IsFort ():Bool
IsHero ():Bool
IsHexed ():Bool
IsIllusion ():Bool
IsInvulnerable ():Bool
IsMagicImmune ():Bool
IsMuted ():Bool
IsNightmared ():Bool
IsRooted ():Bool
IsSilenced ():Bool
IsSpeciallyDeniable ():Bool
IsStunned ():Bool
IsTower ():Bool
IsUnableToMiss ():Bool
IsUsingAbility ():Bool
SetNextItemPurchaseValue (value:Int):Void
SetTarget (target:Unit):Void
TimeSinceDamagedByAnyHero ():Void
TimeSinceDamagedByHero ():Void
UsingItemBreaksInvisibility ():Void
WasRecentlyDamagedByAnyHero ():Bool
WasRecentlyDamagedByHero ():Bool