Methods

Action_UseAbility (ability:Ability):Void

Action_UseAbilityOnEntity (ability:Ability, entity:Unit):Void

Action_UseAbilityOnTree (ability:Ability, tree:Unit):Void

CanBeSeen ():Bool

GetFacing ():Void

GetGold ():Int

GetHealth ():Int

GetMana ():Int

GetMaxMana ():Int

GetNearbyCreeps ():Table<Int, Unit>

GetNearbyHeroes ():Table<Int, Unit>

GetNearbyTowers ():Table<Int, Unit>

GetPlayer ():Void

GetTarget ():Null<Unit>

GetUnitName ():String

GetVelocity ():Void

HasBlink ():Void

HasBuyback ():Void

HasScepter ():Bool

HasSilence ():Void

IsAlive ():Bool

IsBlind ():Bool

IsBuilding ():Bool

IsChanneling ():Bool

IsCreep ():Bool

IsDisarmed ():Bool

IsDominated ():Bool

IsFort ():Bool

IsHero ():Bool

IsHexed ():Bool

IsIllusion ():Bool

IsMuted ():Bool

IsNightmared ():Bool

IsRooted ():Bool

IsSilenced ():Bool

IsStunned ():Bool

IsTower ():Bool

SetNextItemPurchaseValue (value:Int):Void

SetTarget (target:Unit):Void