Stores mix (crossfade) durations to be applied when AnimationState
animations are changed.
Constructor
Variables
defaultMix:Float = 0.0
The mix duration to use when no mix duration has been defined between two animations.
finalskeletonData:SkeletonData
The SkeletonData to look up animations when they are specified by name.
Methods
getMix(from:Animation, to:Animation):Float
Returns the mix duration to use when changing from the specified animation to the other, or the {@link #defaultMix} if no mix duration has been set.
setMix(fromName:String, toName:String, duration:Float):Void
Sets a mix duration by animation name.
See also:
setMixWith
.
setMixWith(from:Animation, to:Animation, duration:Float):Void
Sets the mix duration when changing from the specified animation to the other.