Stores the setup pose for a Bone
.
Constructor
Variables
color:Color = new Color()
The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually rendered at runtime.
skinRequired:Bool = false
When true, Skeleton.updateWorldTransform
only updates this bone if theSkeleton.skin
contains this bone.
See also:
transformMode:TransformMode = Normal
The transform mode for how parent world transforms affect this bone.