Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained bones to match that of the target bone.
See Transform constraints in the Spine User Guide.
Constructor
Variables
rotateMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained rotations.
scaleMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained scales.
shearMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained scales.
translateMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained translations.