Stores the setup pose for a {@link TransformConstraint}.
See Transform constraints in the Spine User Guide.
Constructor
Variables
bones:Array<BoneData> = new Array<BoneData>()
The bones that will be modified by this transform constraint.
rotateMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained rotations.
scaleMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained scales.
shearMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained shears.
translateMix:Float = 0.0
A percentage (0-1) that controls the mix between the constrained and unconstrained translations.