An attachment whose vertices make up a composite Bezier curve.

See PathConstraint and Paths in the Spine User Guide.

Constructor

new(name:String)

Variables

@:value(false)closed:Bool = false

If true, the start and end knots are connected.

@:value(new Color(1, 1, 1, 1))color:Color = new Color(1, 1, 1, 1)

The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually rendered at runtime.

@:value(false)constantSpeed:Bool = false

If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer calculations are performed but calculating positions along the path is less accurate.

lengths:Array<Float>

The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve.

Methods

Inherited Variables

Defined by VertexAttachment

bones:Null<Array<Int>>

The bones which affect the vertices. The array entries are, for each vertex, the number of bones affecting the vertex followed by that many bone indices, which is the index of the bone in Skeleton.bones. Will be null if this attachment has no weights.

deformAttachment:Null<VertexAttachment>

Deform keys for the deform attachment are also applied to this attachment. May be null if no deform keys should be applied.

@:value((VertexAttachment.nextID++ & 65535) << 11)finalid:Int = (VertexAttachment.nextID++ & 65535) << 11

The unique ID for this attachment.

vertices:Array<Float>

The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are x,y entries for each vertex. For a weighted attachment, the values are x,y,weight entries for each bone affecting each vertex.

@:value(0)worldVerticesLength:Int = 0

The maximum number of world vertex values that can be output by computeWorldVertices using the count parameter.

Defined by Attachment

finalname:String

Inherited Methods

Defined by VertexAttachment

computeWorldVertices(slot:Slot, start:Int, count:Int, worldVertices:Array<Float>, offset:Int, stride:Int):Void

Transforms the attachment's local vertices to world coordinates. If the slot's Slot.deform is not empty, it is used to deform the vertices.

See World transforms in the Spine Runtimes Guide.

Parameters:

start

The index of the first vertices value to transform. Each vertex has 2 values, x and y.

count

The number of world vertex values to output. Must be <= worldVerticesLength - start.

worldVertices

The output world vertices. Must have a length >= offset + count * stride / 2.

offset

The worldVertices index to begin writing values.

stride

The number of worldVertices entries between the value pairs written.