spine.attachments

..
Attachment

The base class for all attachments.

AttachmentLoader

The interface which can be implemented to customize creating and populating attachments.

BoundingBoxAttachment

An attachment with vertices that make up a polygon. Can be used for hit detection, creating physics bodies, spawning particle effects, and more.

ClippingAttachment

An attachment with vertices that make up a polygon used for clipping the rendering of other attachments.

MeshAttachment

An attachment that displays a textured mesh. A mesh has hull vertices and internal vertices within the hull. Holes are not supported. Each vertex has UVs (texture coordinates) and triangles are used to map an image on to the mesh.

PathAttachment

An attachment whose vertices make up a composite Bezier curve.

PointAttachment

An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a skin.

RegionAttachment

An attachment that displays a textured quadrilateral.

VertexAttachment

Base class for an attachment with vertices that are transformed by one or more bones and can be deformed by a slot's Slot.deform.