The interface which can be implemented to customize creating and populating attachments.

See Loading skeleton data in the Spine Runtimes Guide.

Methods

newBoundingBoxAttachment(skin:Skin, name:String):Null<BoundingBoxAttachment>

Returns:

May be null to not load an attachment.

newClippingAttachment(skin:Skin, name:String):Null<ClippingAttachment>

Returns:

May be null to not load an attachment

newMeshAttachment(skin:Skin, name:String, path:String):Null<MeshAttachment>

Returns:

May be null to not load an attachment.

newPathAttachment(skin:Skin, name:String):Null<PathAttachment>

Returns:

May be null to not load an attachment

newPointAttachment(skin:Skin, name:String):Null<PointAttachment>

Returns:

May be null to not load an attachment

newRegionAttachment(skin:Skin, name:String, path:String):Null<RegionAttachment>

Returns:

May be null to not load an attachment.