The interface which can be implemented to customize creating and populating attachments.
See Loading skeleton data in the Spine Runtimes Guide.
Methods
newBoundingBoxAttachment(skin:Skin, name:String):Null<BoundingBoxAttachment>
Returns:
May be null to not load an attachment.
newClippingAttachment(skin:Skin, name:String):Null<ClippingAttachment>
Returns:
May be null to not load an attachment
newMeshAttachment(skin:Skin, name:String, path:String):Null<MeshAttachment>
Returns:
May be null to not load an attachment.
newPathAttachment(skin:Skin, name:String):Null<PathAttachment>
Returns:
May be null to not load an attachment
newPointAttachment(skin:Skin, name:String):Null<PointAttachment>
Returns:
May be null to not load an attachment
newRegionAttachment(skin:Skin, name:String, path:String):Null<RegionAttachment>
Returns:
May be null to not load an attachment.