Static variables

staticread onlyBOT_ACTION_DESIRE_ABSOLUTE:Float

staticread onlyBOT_ACTION_DESIRE_HIGH:Float

staticread onlyBOT_ACTION_DESIRE_LOW:Float

staticread onlyBOT_ACTION_DESIRE_MODERATE:Float

staticread onlyBOT_ACTION_DESIRE_NONE:Float

staticread onlyBOT_ACTION_DESIRE_VERYHIGH:Float

staticread onlyBOT_ACTION_DESIRE_VERYLOW:Float

staticread onlyBOT_MODE_DESIRE_ABSOLUTE:Float

staticread onlyBOT_MODE_DESIRE_HIGH:Float

staticread onlyBOT_MODE_DESIRE_LOW:Float

staticread onlyBOT_MODE_DESIRE_MODERATE:Float

staticread onlyBOT_MODE_DESIRE_NONE:Float

staticread onlyBOT_MODE_DESIRE_VERYHIGH:Float

staticread onlyBOT_MODE_DESIRE_VERYLOW:Float

Static methods

staticCMBanHero (hero:HeroName):Void

staticCMPickHero (hero:HeroName):Void

staticClamp (value:Float, min:Float, max:Float):Float

staticDebugDrawCircle (center:Vector, rgb:Vector, a:Float, rad:Float, ztest:Bool, duration:Float):Void

staticDebugDrawLine (origin:Vector, target:Vector, r:Int, g:Int, b:Int, ztest:Bool, duration:Float):Void

staticDebugDrawText (origin:Vector, text:String, viewCheck:Bool, duration:Float):Void

staticDotaTime ():Float

staticGameTime ():Float

staticGetBot ():Unit

staticGetCMCaptain ():Void

staticGetDefendLaneDesire ():Void

staticGetFarmLaneDesire ():Void

staticGetGameMode ():Int

staticGetGameState ():Int

staticGetHeightLevel ():Int

staticGetHeroPickState ():Int

staticGetItemCost (item:ItemName):Int

staticGetItemStockCount ():Void

staticGetLocationAlongLane ():Void

staticGetNeutralSpawners ():Void

staticGetPushLaneDesire ():Void

staticGetRoamDesire ():Void

staticGetRoamTarget ():Void

staticGetRoshanDesire ():Void

staticGetTeam ():Team

staticGetTeamMember (team:Team, number:Int):TODO

staticGetUnitToLocationDistance (unit:Unit, location:Location):Void

staticGetUnitToUnitDistance (a:Unit, b:Unit):Float

staticGetWorldBounds ():Void

staticIsCMBannedHero (hero:HeroName):Bool

staticIsCMPickedHero (hero:HeroName):Bool

staticIsInCMBanPhase ():Bool

staticIsInCMPickPhase ():Bool

staticIsLocationPassable ():Bool

staticMax (a:Float, b:Float):Float

staticMin (a:Float, b:Float):Float

staticRandomFloat (min:Float, max:Float):Float

staticRandomInt (min:Int, max:Int):Int

staticRandomYawVector ():Void

staticRealTime ():Float

staticRemapVal ():Void

staticRemapValClamped ():Void

staticRollPercentage ():Void

staticSelectHero (player:Int, hero:HeroName):Void

staticSetCMCaptain ():Void